Wednesday, March 13, 2019

Creating Your First Game

Welcome to Roblox Sudio! This guide assumes that you have already installed Roblox Studio, incliding NetFramework if necessary.
After that, just follow these steps to get familiar with creating a simple game.

start a new project and select Base Plate
change the aspects of baseplate:
1. Change the surfacematerial to Pebble
2. Change the color to green
3. Change the name to LobbyBase

nest - insert a Spawn Point. If you don't see it available in the home tab, you will need to install the plug-in.  I had trouble with this. I am looking for an answer online.
 After I search and install, I am told it is available in my inventory.. so where is it??
It is classified as a model. How do you open the inventory?
Inventory is under plug-in management. Manage plug-ins > find plug-ins > click the 3 lined icon and Inventory, then select models. So there it is but how do I get it into my game? not usre I had to go through all of that... I clicked on the Model >Advanced Objects and found spawn location there.


You can remove the decal and change appearance to what you want. Turn off CanCollide. Now you can duplicate it and place a few around the lobby for place players can spawn.
Select all of the looby and your spawns and group them and call it Lobby. Play and Test!

Next we need to build 2 play areas (maps). If you cick on Home > Part you will get a rectangle. move this away from the lobby and resize it. (scale). If you just drag the blue and red handles you can make it bigger without making it thicker. Let's make it to 500, 1, 500 under size. Cop it and paste another.

 Change one area to yellow sand and the other to granite of a light color. 
Next we want to wall-in the areas. Create a wall using rectangle again. Size should be: 500, 100, 1
Set the position so the middle number is 0. Then it will sit on the surface. Copy and paste another on the other side. After you have the 2 sides, you can copy and paste them and rotate to finish the walls. The walls will jump above the others because a collider is on. You need to turn the collider off for all the objects in order to rearrange them. I am still having problems even though the collider is off. The problem seems to be with the sides bumping each other not the bottom. I was able to move them out slightly so they did not bump... the problem is that they don't join exactly. How can I make them so they can meld into each other?
Ah.. you must uncheck the collisions button on the models menu. Then, group the objects. After that, you can copy and paste and move it to the other play surface.
Let's make one set of walls transparent (an invisible barrier). Anchored and CanCollide Anchor the bases also (so they will not fall down and CanCollide on.
To test: if ou go to a area above one of the play areas, you can click play here and it will spawn at that spot to test.
Decorate you play areas with objects.